Clown-chan's Big Societal Adventure
Each level is beaten by throwing the right-coloured ball against the right-coloured Pillars of Society. Use the power of various hoops to colour and redirect the ball!
Controls:
- WASD / arrow keys to move
- E/X/I to pick up and place down
- F/C/O to throw the ball
- Left click to change hoops
Made this for NUS GDG carnival game jam.
Credits:
- Thuya Oo: Prototyping, UI Design, Programming Lead
- Cheng Geng: Story Direction, Character Design, Character Animation, Ending Art
- Abner: Art Direction, Colour Rebalancing, Tilemap Repainting
- Hagu-nyan: Game Design, Level Design, Title Art, Minor Art Assets, Minor Programming Assets
Fonts used: Delius Regular, HVD Comic Serif Pro
Music used:
- (Title Screen) Currently untitled song by Hagu-nyan's Cozy Corner
- (Main Game) Off to Osaka by Kevin MacLeod
- (Main Game) Jazz in Paris by Media Rights Productions
- (Ending) Sneaky Snitch by Kevin MacLeod
- (Credit Roll) Dinotorial by Cheng Geng, arranged by Hagu-nyan
Tilemaps and Background
- Kenney Game Assets
- Fantay Skybox FREE
Status | Released |
Platforms | HTML5 |
Authors | TitanCat, sharkcircuits |
Genre | Puzzle, Platformer |
Made with | Godot |
Tags | 2D, Cute, Pixel Art, Puzzle-Platformer |
Average session | About a half-hour |
Inputs | Keyboard |
Comments
Log in with itch.io to leave a comment.
Cute little puzzle game. That last level was a pleasantly challenging thinker, while still maintaining a really solid learning curve. Great work!
(was a bit tired for the bonus, but bonus point for including an extra challenge)
I will give your compliments to the game designer! He designed all the puzzles! Thanks for playing the game!
Nice game, I liked the puzzles and sense of humour. The game just lacks a consistent art style, since the backgrounds look like photos with a posteriser filter on it, while the level blocks are missing the black outline and pixelated look that Clown-chan and the rings have.
Good job!!
Thank you so much for playing and for the helpful advice!